In Sheepshead (a classic trick-taking card game popular in the US Midwest, traditionally played with 5 players), the Picker is the central offensive player. By "picking" the blind, the Picker takes on the responsibility of trying to capture enough points to win the hand, often playing alongside a partner (the Partner) or going it alone (a "Solo").1. What is the Picker?When the deal is complete, each player looks at their hand in turn (passing or bidding). The player who makes the highest bid—or is the first to accept the responsibility when playing a forced-rotation deal—becomes the Picker.The Core Objective: The Picker must collect at least 61 points (out of the 120 total points available in the deck) across the tricks taken during the hand to win.The Stakes: Because the Picker takes on the offensive role, they win or lose double (or more) the points compared to the defenders, depending on the game variant.2. Duties and Mechanics of the PickerStep A: Picking Up the BlindOnce determined, the Picker takes the two face-down cards in the center (known as the blind or skat) and adds them to their hand.Step B: Burying (Discarding)Having now held 8 cards (6 from the original deal + 2 from the blind), the Picker must choose two cards to bury (discard face-down) in front of themselves.Buried Points: Any point cards ($\text{Aces}, \text{10s}, \text{Kings}, \text{Queens}, \text{Jacks}$) placed in the bury count toward the Picker's final score at the end of the hand. Burying high-value cards is a risky tactical move if opponents manage to capture your bury, but it is necessary to hide point-scoring cards or get rid of a weak suit.Restriction: You cannot bury a Trump card unless playing specific house rules that permit it (standard rules require burying non-trump failure cards).3. Finding a Partner (The Call)In a standard 5-player game, the Picker usually needs help to reach 61 points. To secure a teammate, the Picker calls an Ace:The Picker names a non-trump suit (e.g., "I'm calling the Ace of Hearts").Whichever player holds the $\text{A}\heartsuit$ in their hand automatically becomes the Picker's hidden partner.The Secret: The partner does not announce themselves at the start. They play normally, and their identity is only revealed when the called Ace is played to a trick. Until then, defenders and the Picker must guess who the partner is.4. Going Alone (Solo / Leaster)Instead of calling an Ace, a Picker who holds an exceptionally powerful hand (dominated by high trumps and power cards) can choose to Go Alone:No Partner: The Picker plays entirely by themselves against the other 4 players combined.Higher Stakes: Points won or lost are multiplied because the Picker takes all the offensive rewards (or penalties) solo.Point Threshold: In some variants, a solo Picker must secure more than 61 points, or face stricter conditions depending on whether they picked the blind or played straight out of hand.5. Winning or Losing as the PickerAt the end of all tricks, total the point values of all cards captured in the Picker's (and Partner's) trick pile, plus any points in the Picker's bury:$$\begin{array}{l\|l\|l} \mathbf{Picker's\ Total\ Points} & \mathbf{Outcome} & \mathbf{Result} \\ \hline \mathbf{61\ \text{or\ more\ points}} & \text{Offense Wins} & \text{Picker and Partner score positive points from defenders.} \\ \mathbf{60\ \text{or\ fewer\ points}} & \text{Defense Wins} & \text{Picker (and Partner) get "set" and lose points to defenders.} \\ \end{array}$$
Picker Role: Rules and Basics for Sheepshead
In Sheepshead (a classic trick-taking card game popular in the US Midwest, traditionally played with 5 players).